Author: KOMA designs

  • Roles In A Design Sprint

    Now that you know what a sprint is and whether you need one (hopefully the answer is yes), it’s time to develop your Design Sprint team. But who or what makes up the perfect Design Sprint team? Let’s dig into it!

    How Many Roles in the Team are there?

    Regardless of an in-person or remote Design Sprint, it has been tested by the creators of the Design Sprint themselves to find the perfect number of people for a design sprint. As the co-creator of Design Sprints and author, Jake Knapp wrote in the book “Sprint”, “we’ve found the ideal size for a sprint to be seven people or fewer. With eight people, or nine, or more, the sprint moves more slowly, and you’ll have to work harder to keep everyone focused and productive” (Knapp, pg. 33).  The seven people you chase should be a mix of people. The most productive way to run a Sprint is with a diverse group of team members. “If your team grows larger than seven members, you put yourself at risk of taking on too many personalities and opinions. If it’s significantly smaller than that, though, the team members are likely to feel overworked and stretched too thin.

    What are the seven roles for a Design Sprint? 

    Facilitator: This is the person who will be running the Design Sprint. This person will be responsible for the week moving effectively and swiftly to get to the end goal of Friday of testing a prototype of your product, service, or good. This person must also be good at navigating and de-escalating conflict as it may arise through the process. This role may not be actively involved in the sprint process, but they are still needed to keep the process moving along

    Decider: The decider is often confused with the Facilitator; however, these two important roles do differ and serve their own purpose. This person must be able to make swift, unbiased decisions. This role is typically reserved for the higher-ups in a company, like CEOs, managers, or product/project leads. If you choose someone with a busy schedule who can necessarily swipe their whole week calendar like a CEO, the Decider can assign one to two other people to act for them while they are away. 

    Designer: This person should be well-versed in UX and visual design. They will be responsible, along with the Developer/ Engineer, to create the prototype, marketing assets, and any other physical or digital materials needed. They will also help the team reach their visual solution for the problem at hand. 

    Developer: This role can also be referred to as the Engineer. They will develop the technical assets needed to bring the prototype to life. This role is necessary to make sure the end goal is achievable and realistic for the company in life past the Sprint. 

    UX Researcher: This person is responsible for gaining insight into what your target audience’s needs are from your prototype. They may collect data from the target audience to make sure the team can make decisions based on their needs. 

    Subject Matter Expert: This role is dedicated to the expert in whatever field or industry in which your product, good, or service will innovate. This person is responsible for providing insights that the team member may not otherwise know of throughout the sprint process. 

    Marketer: This role is similar to and will work closely with the Subject Matter Expert. This person is responsible for marketing your design to your target audience and placing your design in a competitive market through trend forecasting and deeply understanding your target audience.

    Now that you see the roles and what they entail, it is time to assign your team member their roles. 

    Still confused about the roles of a Design Sprint team? Watch this video below!

    Sources:

    Knapp, Jake, et al. Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster, 2016.

    Turner, Theresa. “How to Assemble a Design Sprint Team.” Trackmind Solutions, 20 Apr. 2023, http://www.trackmind.com/design-sprint-team/

  • Are You Ready to Sprint?

    How do you know if your company or you are ready to sprint?

    Sign#1: You’re onboarding a new product/service:

    If you or your company is getting ready to launch a new product or service. It may be a crucial time to conduct a sprint. As much as some co-workers may moan about having to clear a week from their calendar (while others jump at the chance to clear their calendar), it may save you or your company hundreds, thousands, or even millions of dollars and avoid a failure of a launch.

    Sign #2: You’re stuck with a problem and can’t come up with a solution:

    One of the key aspects of the Design Sprint is Ideation. It’s so crucial that it has its own day dedicated to it in the five-day process. Ideation allows everyone to get creative and utilize their problem-solving skills. Due to each role involved in the sprint, you may have someone who is more analytical come up with the perfect solution, while someone more creative can think of a concept but not be able to fully execute it. One of the key things that makes a Design Sprint worthwhile is the opportunity to come up with dozens of solutions and not be limited by a narrow scope. 

    Sign #3: You’re ready to innovate: 

    Innovation is one of the best reasons to utilize the design sprint format. Not only does the Design Sprint save you money when launching either a first-time product or an upgrade to an already loved product/service, but it can also save your company precious time. No more waiting weeks for your boss to give the go-ahead on an email or waiting for your co-worker to get a call back from IT. After the week is up, you’ll be able to walk away with a fully developed and tested prototype. While you may have to adjust and change certain aspects after the sprint is done, and you have feedback from a target public, you’ll be able to speed right up the finish line and be ready to launch. 

    What do you need to Sprint?

    Once you decide you’re ready to sprint, the next step is to gather the materials.

    “Designing the ideal workspace for running a sprint involves a careful balance of functionality, creativity, and collaboration.” (Hastings, pg.22)

    Whether it’s in person or a remote sprint, make sure you come with the following materials:

    • A whiteboard (physical or Miro will do)
    • Sticky Notes (Miro has these too!)
    • Markers/pens
    • A timer for thinking sessions
    • Snacks and Beverages (for Brain Power)
    • An open, inviting layout and furniture (to make everyone feel physically included in the Sprint)
    • A speaker (Music may help get the creative juices flowing)
    • Tech Set-up (proper software for design and engineering the prototype and collaboration software, i.e, Miro, Google Suite, Microsoft Suite) 

    Once you have gathered all these materials and reflected on whether you require a Design Sprint, you’re ready to gather your team members and assign roles…which we’ll be discussing next!

    Sources:

    Hastings, Pattie Belle. The Sprint Handbook. Mindful Marks, 2024. 

    Pollock, Xander. “How Do I Know If It’s the Right Time to Run a Design Sprint?” The Sprint Book, www.thesprintbook.com/articles/how-do-i-know-if-its-the-right-time-to-run-a-design-sprint. Accessed 30 May 2025.

  • What is a Design Sprint?

    Okay, so let’s do a science experiment quickly. Clear your entire work calendar for one week from Monday to Friday, 9:00 AM to 5:00 PM.

    Did you just have a feeling of panic rise up in your body? Did you immediately think, “No way, I have too many problems to solve and issues to fix to clear an entire week of my calendar”? 

    What if I told you that there was a methodology of solution-focused thinking that would help you solve all of those problems and even be able to avoid future failures? That’s where Design Sprints come in.

    What are Design Sprints?

     Design Sprints were invented by Jake Knapp, John Zeratsky, and Braden Kowitz in 2009. According to Knapp, “It’s a ‘greatest hits’ of business strategy, innovation, behavioral science, design and more-packaged into a step by step process that any team can use” (Knapp, pg.9). A Design Sprint is a five-day program with five phases to facilitate design thinking in a way to minimize risks and even failures when releasing a new product, service, or feature. The five phases in a Design Sprint consist of Mapping, Sketching, Deciding, Prototyping, and Testing. Each phase has its dedicated day, allowing for careful and thoughtful thinking at each phase of the program. 

    What would the Design Sprint schedule look like?

    Monday: Mapping out the Problem

    This is the first day of the program, where you answer the question of “How might we…” and you get to fill in the blank. It can be a problem as simple as making the website easier to maneuver or more intricate, like testing a start-up with its target public before taking the leap of faith and spending millions just to see the product fail in the real world. The point of Monday of the Mapping day is getting clear on what needs to be fixed, changed, or completely avoided. You may also want to ask the higher-ups at your company or organization for their thoughts on what the problems are or could be. 

    Tuesday: Sketching

    This is probably the most creative day of the program. Tuesday, or the Sketching day, is reserved for ideating over possible solutions to the problem question we established on Monday. It  is recommend to sketch individually as Wednesday will lead us in our next collaborative effort. The key to this day is not to compete with your peers for the best possible idea or most creative solution, but to just innovate. 

    Wednesday: Decide

    On the third day, this is where we take all the individual sketches and decide which solution is the best INNOVATIVE solution to our “how might we…” question. This is where it’s imperative to have an impartial facilitator for your design sprint, as some people may feel very passionate about their sketch (which is great, but can actually do more harm than good in a time-constrained program like this).

    Thursday: Prototype

    What happens when we take Monday’s, Tuesday’s, and Wednesday’s work and combine them? We get to Thursday. Thursday is when we build out a prototype of the product, service, or feature that will be what our target public experiences on our fifth and final day of the program. The prototype can range from a brochure, a mock website, or a physical product. The point is to give the target public an experience of the solution to the problem.

    Friday: Testing

    Friday is the final step of the program. This is where you pull together a test group of your product, service, or feature’s target public. It can range from 3 people to 100 or more people. The importance of Friday is listening to the opinions and thoughts of your consumers. This will allow you to save time, money, and resources, as once you collect and reflect on all the responses to your product, you can go back to the drawing board and adjust accordingly. 

    Still confused about the stages and the concept of the Design Sprint? Watch the video below for extra context.

    Sources: 

    “The Design Sprint.” The Sprint Book, www.thesprintbook.com/the-design-sprint. Accessed 22 May 2025.

    Knapp, Jake, et al. Sprint: How to Solve Big Problems and Test New Ideas in Just Five Days. Simon & Schuster, 2016.

    Varhatiuk, Kostia. “What’s a Design Sprint and Why Is It Important?” Fireart Studio, Fireart Studio, 13 Jan. 2025, https://fireart.studio/blog/whats-a-design-sprint-and-why-is-it-important/